package mortal.common.sound
{
	
	public class SoundTypeConst extends Object
	{
		public static const JewelsUpdateSuccess:String = "JewelsUpdateSuccess";
		public static const JewelsUpdateFailed:String = "JewelsUpdateFailed";
		public static const PetsDead:String = "PetsDead";
		public static const MonstersDead:String = "MonstersDead";
		public static const LearnSkill:String = "LearnSkill";
		public static const RoleUpgrade:String = "RoleUpgrade";
		public static const AcceptTask:String = "AcceptTask";
		public static const UIclick:String = "UIclick";
		public static const UIclose:String = "UIclose";
		public static const MaleRoleDead:String = "MaleRoleDead";
		public static const FemaleRoleDead:String = "FemaleRoleDead";
		public static const PickupGoods:String = "PickupGoods";
		public static const CompleteTask:String = "CompleteTask";
		public static const DestroyGoods:String = "DestroyGoods";
		public static const GoodsDropOut:String = "GoodsDropOut";
		public static const GoodsTrade:String = "GoodsTrade";
		public static const LettersReack:String = "LettersReack";
		public static const EquipmentsUpdateSuccess:String = "EquipmentsUpdateSuccess";
		public static const EquipmentsUpdateFailed:String = "EquipmentsUpdateFailed";
		public static const Fireworks:String = "Fireworks";
		
		public function SoundTypeConst()
		{
		}
	}
}
